So yeah, It's been over half a year(actually pretty much two years ago) since I've made any suggestions on the WoC Forums, but I feel like I should say some basic things that I would like Solverlabs to add to WoC.
•Tall grass should be able to generate in the forest-like (grass biome with the classic trees) biomes.
•the classic trees in the forest biomes, the acacia trees in the savanna biomes, and the spruce trees in the Tiaga biomes should have their own logs,leaves, saplings,planks,and plank materials (stairs,slabs,doors,trapdoors,fences,gates).
•at the lowest points of the hills, there should be lakes generating there. From what I currently found out while re-creating a WoC world's terrain in MineCraft, is that the typical hill terrian(without terrain shape interuption, via caves generating in the area)can range between 78-63 blocks from bedrock, so have "sea-level"(the height at which natural air that would generate is replaced by water/the surface point of any lakes) should be around 66 blocks from bedrock, and there may have to be some code to detect when a hill comes in contact with cave generation, and brings that surface level to an elevation deeper than 66, and prevent water from generating around it.
•the deepest cave's air should be replaced with lava until above 10 blocks above bedrock, where air is the block for caves(lava-level would be at elevation 10, like in MineCraft).
•Cactus should be able to damage you, have the ability to grow like how MineCraft's cactuses do, and be limited to being placeable on things like sand and dirt.
•thin snow on top of Dirt-with-grass should be the tiaga's ground blocks, and snowballs should drop from these things snow blocks if mined by a shovel, in which can be crafted into the snow blocks, also grass and flowers should generate here, and prehaps Ice can generate in patches, or as the surface of Tiaga lakes in this biome.
•there should be a jungle biome so the jungle trees(with the unused jungle leaves, and there should also be it's own log) can naturally generate, as well as melons(that can drop melon slices, which you can eat, or craft into melon blocks or melon seeds) and ferns(would function like tall grass) that can naturally generate.
•Clay should generate in patches on the surface and underground of deserts and jungles, and when mined drops 4 clay lumps, which could be smelt into brick ingots, which could be crafted into bricks(which could also craft into brick stairs and slabs).
•4 stone should craft into 4 stone brick blocks, which can also craft into stone brick stairs and slabs.
•stairs and slabs for planks, cobblestone, stone, sandstone, stone brick, and brick should be craftable in Survival mode.
•gates should be added.
•faceless pumpkins (you'll have to shear them to create the pumpkin with faces on them, and you also get a pumpkin seed from doing this, but you could also craft a faceless pumpkin into 3 pumpkin seeds) should be able to naturally generate in occasionally patches.
•poppies and azure bluets should naturally spawn as separate flowers from the classic yellow tulip-like flower(instead of just being a alternative for it in WoC's different texturepacks).
•leaves should drop saplings and sticks, and prehaps apples for Classic leaves, and cocoa Beans for Jungle leaves, and leaves that are from natural generated or sapling grown trees(basically leaves that players don't manually place)should decay when no logs of the same tree species/type are within a 5×5×5 block radius of them.
•Dirt-with-grass blocks should be able to spread to surrounding dirt if it's under decent lighting such as a torch, this would be useful for terraforming, and raising animals such as sheep, cows, and horses, as currently right now, once you break a Dirt-with-grass block, or an animal eats it, the grass never grows back.
•Shears should also be able to collect leaves, and tall grass when mined.
•feeding a sheep wheat should force-regrow their wool.
•there should be baby turkeys, as currently when you breed two turkeys together, you get another adult(that can breed, and drop items immediately) as a result.
•Turkeys should be able to drop more feathers, and prehaps more raw chicken than chickens, as they're larger birds, and known for their numerous tail feathers, they should also be able to drop turkey eggs occasionally, like chickens do.
•Turkeys should be immune to fall damage, and do a wing flapping animation when falling, like chickens.
•Sheep should be able to drop raw mutton, and also spawn as different wool color variants that drop different colors of wool when sheared or killed.
•Wolves should actively hunt more animal types than sheep, to keep things slightly interesting in WoC worlds.
•Zombies should have a female skin variant based off the current male green, blue, and lime zombies in the game(resuling in 6 skins for the zombies).
•eating chicken or rotten flesh should give you a bone(as it's in their item texture), in which the bone could be used for bonemeal which could speed the growth rate of crops and saplings, as well as generate tall grass, flowers, and other small plants on Dirt-with-grass, and prehaps create Mossy Cobblestone on regular Cobblestone, as well as Mossy Stone brick on regular Stone brick.
•rabbits should be added to WoC, as PoC already has the AI, Model, and loot tables for them. Also rabbits should also be able to be breed with flowers as well as carrots.
•gravel should drop flint, and arrows crafted by flint, sticks, and feathers, as well as bows crafted by string and sticks should be added, as it adds a new weapon, but also gives a use for gravel,feathers, and string(it's currently only used to craft wool and that's it).
•if water is added to Survival Mode, prehaps there could be a fishing rod crafted from string and sticks, and it can catch items ranging from raw fish, salmon, clownfish, pufferfish, lily pad, ink sack, raw calamari, leather boots, stick, string, bone, rotten flesh, and sponge.
Beetroot seeds should be a 1/15 chance to drop from grass, in which beetroot can be eaten, fed to mobs like pigs, or made into beetroot stew.
•Pigs should be able to be breed by potatoes, and beetroot, along with the current carrots.
•wolves should drop leather, and maybe a chance for them to drop random raw meat(as if they're remains their prey),so wolves could have use to them, while you're killing them to keep them away.
•wolf and spider spawnrates should be lowered down a bit, while livestock spawnrates should be highered a bit.
•eggs and milk prehaps could be cooked to make cooked eggs and cheese, as some extra simple foods.
•stray dogs should be tamable by raw meat or bones, while stray cats should be tamable by raw chicken, rabbit, or fish.
•some leather, sting, and iron ingots could make a saddle(or it could possibly be found as possible loot in a dungeon structure), which could be used to ride around on horses and pigs.
•Lapis Lazuli ore should generate in Survival Mode worlds, allowing dyes to start being a thing.
•In creative mode, all 16 wool colors; white, light gray, gray, black, brown, red, orange, yellow, lime, green, light blue, cyan, blue, pink, magenta, and purple should be added, and prehaps maybe dyed hardened clay can be added as well.
•In survival mode, the white dye could be obtained by bonemeal, black would be ink sacks or coal, light gray would be azure bluets, brown could be cocoa beans, red could be poppies and beetroot, yellow could be the classic yellow tulip-like flower, green could be from smelting cactus, and blue could be from lapis, then the rest would be obtained by mixing dyes together, this makes it to that all 16 dyes would be available in survival mode, and then it can allow dyed wool and hardened clay to be things in WoC.
•In creative mode, all the "unused blocks", such as tile, stonework, paving stone, dirt road, asphalt, steel plate, all those bricks, etc. Should try to find a place to fit in the game, on both Creative, and eventually Survival mode.
•In creative mode, there should be a way to empty your hands, as well as also having blocks(prehaps an empty hand slot in the creative mode inventory, or double tapping the slot on your hotbar where you're currently holding a block in).
•Also can you please re-add the feature in shop that gives you coins for watching ads? As following WoC on Facebook, Twitter, Instagram, and YouTube doesn't give you nearly enough coins for the compass, and I would like to have compasses on my multiple devices with WoC on it, and Solverlabs would most likely be benefited with ad revenue.
That's all the more basic suggestions I had for WoC that I can think of at this immediate moment. If you made it this far, thanks for reading, and I hope Solverlabs considers this. :)
So in conclusion, this post consists on 40 different suggestions. They don't have to add all of these very soon, or in the next few updates, but it's things that would help improve the game experiance a little bit, and would be nice to see get added in WoC eventually.
So basically, turn the game into a Minecraft 2.0, and end it like Planetcraft? I mean, this far away from being bad, but nowhere from being good. Almost everything in that list is unnecessary such as the pumpkin or already exist like free videos.
First way to make woc good is to take down the unnecessary game mode A.K.A Online users. It’s a copied game with people being stupid enough to destroy everything they see.
a, I mean, that's what they're going for, making a MineCraft like game.
At least there were no suggestion on the trademarked MineCraft things like creepers, Endermen and such.
Currently WoC's mechanics are just a bunch of loose ends, and honestly some wasted potential, it would be nice to work on those loose ends, and finally resolve them.
Also from what it seems like, PoC is still the more active game, WoC was something Solverlabs pretty much abandoned on, while WoC had only 3-5 or so since PoC Survival Multiplayer, the whole evolution of the PoC Survival Multiplayer community, server, and game happened.
As for those Online Servers, they do need to be more balanced, optimized, and pretty much get improved much more than they are, but that's where a majority of where most active WoC users go to.
Survival Mode is quite limiting, despite it's 16,000×128×16,000 worldspace, there isn't too many complete features filling the place up, and the content of Survival Mode, has for the most part (until the biome update, which they could've did a little bit more work on, for more potential items to be obtained in Survival , which are ultimately Creative only, but on the bright side, it gave us a full snow block that duplicates, and a cactus that doesn't cause damage), has stayed pretty much the same for years.
Almost half of all WoC blocks are Creative exclusive, even if Survival Mode worlds has the current resources to add some of those things, like slabs, stone brick, leaves, grass, thin snow, etc, or could somewhat easily add some way of obtaining other blocks like clay, water, lava, mossy cobblestone, pine planks, melons, etc.
This is why I feel like a lot of the suggestions are something that is nessicarry to add to some point in the future, after all, I'm not expecting them to put even 25% of the list into all the same update, and definitely not for anytime in the next half of the year.
This game, and it's PoC counterpart has it's history than spans years for the game, company, and community, it's a bit more than a MineCraft clone, and is a lot better than some other MineCraft clones I've seen in the past.
Yes, but the game is dead. There is no way to make it alive.
a, yes, WoC's pretty much dead, though PoC is still active enough to possibly revive itself somewhat, you can even tell by comparing both forums, that PoC isn't dead just yet.
Also a some of the suggestions are "quality of life" things as well.
BlueTangs Rock2,
*Also some* whoops.