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BlueTangsRock
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Now I finally made it through the Easier things that the creators of this game can add into the game,now I will go over the mobs...

Atention:all animals,undead,and NPC villager mobs will sometimes spawn in the world as babies.and most undead mobs(especially zombies,pumpkin heads,and skeletons)will sometimes spawn with blocks,weapons,or armor.and every meat dropping animals with raw/cooked versions of the drop,will drop cooked meat if their death is caused by fire.and animals can starve and will eat plants,wild crops,and some kinds of mobs to survive from hunger.and some mobs will breed with out you doing anything to them.

1.bat:
They're just an atmospheric mob that flush around at night,caves,and other dark places in the normal world,nether,and void.makes a sauerkraut sound,passive mobs,small,Brown,and have 4 health.wolves,bears,and a few other animals will kill bats,and they are scared of players.

2.Canada goose:
A passive mob that lives in lakes,plains biomes,tigia(snow) biomes,tundra biomes,redwood forest,along with pine,birch,and normal forests. Some times,you can see them flying in "V" shape formations, 30 blocks above sea level,drops feathers,and raw goose(cooked goose if killed by fire) when killed.makes a goose honk,and if they make this sound while on the ground,will act similar to a turkey(stretching their neck forward,while flapping their wings.) sound,ocealot,wolves,bears,and a few other mobs will kill geese.and they float on the surface of the water,ocasionly dipping their head into the water,and repeatly opening and closing their beak durring this.and if attacked,or on it's own eventually will fly forward while getting higher into the air until 30 above sea level,then after they fly 20 more blocks,will start to fly lower,till they eventually land.have 6 health,and are breed by wheat seeds,worms,and water plants,but will destroy or kill block,and mob versions of these items to survive hunger,but will not put it in love mode(similar to turkeys,chickens,birds,and almost every other animals mob).

3.rat:
They're neutral mobs that have the same spawn conditions as bats,but more common.when killed will drop raw rat,(cooked rat if death by fire)and 2% wheat seeds on death. Like wolves,all nearby rats will attack the player,have 6 health,and breed on their own(if the rats don't notice you for 10 seconds,they will activate into love mode,and baby rats are added into the world.this is how any animal that can't be feed by player will breed such as bears,spiders,sharks,bats,zombies,and some other mobs)and baby rats are scared of the player.wolves,spiders,ocealots,bears,and a few other mobs will kill rats.and they appear in different skins(for varied color coating).and make a screachish like squeak.they will give of 0.1 hearts of damage each time it attacks you.

4.Mouse:
a small passive mob,that spawns anywhere with grass,will breed if feed with wheat,or beetroot seeds and will sometimes drop those on death but usually drops raw rat.they are scared of the player,have 4 health,and like chickens,cats,and rats,have multiple skins.also almost any predatory animals will kill mice.and are twice as small as rats.and make squeaking sounds

5.Rabbits:
drop rabbit hide,fur,rabbit's foot,and raw rabbit(cooked rabbit if death by fire)on death,4 rabbit hide can make 1 leather.and can be crafted into rabbit stew.fur is used as clothing to help you move faster in cold biomes. rabbit's foot can be used as an ingredient for potion of leaping.they are passive mobs with 4 health,that spawn in most inland biomes,except for desert and mesa biomes.many predatory animals,and even zombies,will kill rabbits. And to breed them,it takes grass,carrots,flower,or dandelion.and they will destroy the block versions as well.they are afraid of the player unless named by nametag,or you're holding the things they eat.they spawn in multiple skins.and make squeaking sounds

6.Squirrel:they live on,and around oak,and dark oak trees,have 4 health,drop fur,and are breed by grass,and oak/dark oak saplings.and destroy grass.and are afraid of the player.imunne to fall damage,and make squeaking sounds.and are a grayish color.

7.Ocealot:they live in jungle,and topical biomes,immune to fall damage,have 10 health,neutral,make meowing sounds when passive,growling when hunting their prey or attacking you, hissing when attacked,and cat death sound as ocealot death sound.and living bombs(the game's version of creepers) are scared of them,usually afraid of players,unless,attacked,going after prey,or when the player goes in sneak mode and uses meat from fish,birds,or rodents to tame the ocealot it.fish,and poultry tames them,rodent meat breeds them.and they climb on jungle wood,jungle leaves,palm leaves,and palm wood.and naturally attack rodents,fish,birds,and living bombs,yet cats don't kill living bombs,but those bomb monsters are still quite afraid of them.but hostile ocealots will give you 1.5 hearts of damage each time it attacks you.

8.Bears:
usually hostile mobs that are uncommonly found in pine/normal forest,tigia biomes,redwood biomes,and tundra biomes.they have 16 health,kills almost all animals,however not it's own species,but will also eat berries.when killed drop leather,and fur,and the skins It has is based off of American black bears,grizzly bears,polar bears,and black bears.and it's possible to get mob battles trough these because they will attack wolves,rats,zombies,and other mobs that will attack back from attacks.and they give your 2 hearts of damage each time it attacks.

9.Cave spider:
they have the same AI as normal spiders,except for the fact that if you attack one,they attack in packs,and poison you with their attacks,and will spawn naturally but uncommonly in deep,dark caves,along with being spawned by mob spawners in abandoned mineshafts.they have 10 health,green glowing eyes,attack rats,insects,bats,and some other small animal mobs.they usually place webs in the way of their prey to slow it down,but the slowness doesn't effect any kind of spider,so it's their strategy for catching food,and trapping you.when they bite,will give you 1 heart of damage,and effect you with poison effect for 6 seconds.so come prepared with milk buckets,armor and some good swords while mining in the deeps.and also EXTREMELY RARELY,on the surface at the new moon phase at night.

10.birds:
Passive mobs with 4 health.they happily fly around any biome in the normal world,usually fly around treetops,kill beetles,silver fish,and worms.and on the ground,will peck around,and if they do it on sand,dirt,mud,clay,dirt with grass,wood,or leaves blocks,will satisfy it's hunger as if it pecked around for food.and their skins are based off of cardinals,robins,doves,crows,sparrows,finches,song birds,blue jays,nighting gales,wood peckers,seagulls,and a few other birds.a few different animal mobs will kill birds.birds can fly a maximum of 20 blocks above sea level.and when they die,drop raw bird,and feathers.and can be breed with worms,beetles,silver fish,and wheat,beetroot,tomato,melon,and pumpkin seeds.

11.Wildboar:
neutral mobs that roam around forest and related biomes,destroy wild potato,carrot,and beatroot,along with grass,and like rats,bears,and spiders,breed on there own,they just have to be 26 blocks away from you for 10 seconds before they go into love mode.when they die,they drop fur,and raw porkchops(cooked if death by fire)and if you attack one,they all attack,they give of 2 hearts of damage when they attack you,and wolves,bears,and zombies will kill wild boar.and make snorting sounds.

12.worms:
These are passive mobs with only 1 health,and they spawn in overhangs with dirt or grass at the bottom,or dirt,mud,and dirt with grass blocks,but very common during rain. Birds,spiders,and few other animals will kill worms.worms can be placed,how this works is when you till dirt with grass blocks,a living worm item pops out,but 4% more common to get while it's raining.and you click in on the ground,then there's a worm spawned into the world.when killed drops a worm(a dead one that can't spawn more in)that can be eaten and heals 0.5 hunger bars not a tasty meal,but it could be the only food for miles!And you can feed it to a few kinds of animals,and can be used as bait for fishing rods to increase the number of fish to be caught.and they will also spawn at night more commonly than day,even if it's not raining!And they destroy grass. And speed crop growth!

13.beetles:
they will spawn anywhere in a world,and an average of 10 of them will spawn in a chunk,but to reduce lag,they only will spawn in 48% of world chunks.they are passive mobs with only 1 health,and when they die drop a beetle.and you can eat the beetle(it's basically the same as the worm meat does.)Some kinds of animals will kill beetles,and you can feed some of those animals beetles.and then a funny thing to do with them is to turn them into beetle chiseled sandstone!(it's to in a way make fun of the texture for chiseled sandstone in the Planet Of Cubes because there's a beetle print on the block which was the whole inspiration of the beetles,other wise,I probably wouldn't chose this animal to be a mob in Worldcraft/World of Cubes.)

14.silverfish:
a neutral mob(naturally spawned)or hostile mob(silverfish block or stronghold spawned)they can naturally spawn in swamps,and jungles,but hostile ones spawn from mobspawners in the stronghold portal room,or silverfish blocks.they drop raw silverfish when they die,some mobs will kill them,and you can feed some of them silverfish,they have 8 health,when eaten,restore 1.5 hunger bars when raw,and 2.5 when cooked.and when they attack,give you 1 heart of damage.

And that's it for now,i'll explain more on the next one! It's like,2:00 A.M. right now. Goodnight!

Olga
Olga's picture

Wow thank you very much for the detailed feature request! Surprised

BlueTangsRock
BlueTangsRock's picture

You're welcome! But wait intil section 5! Then I start to talk about updates to animals already in the game,New mob mechanics,ocean mobs,probably hostile mobs or NPCS,and More! :D

BlueTangsRock
BlueTangsRock's picture

So on section 5,it doesn't Actually talk about new mobs just the other stuff,but now that's out the way,section 6 will talk about new mobs for the game.

BlueTangsRock
BlueTangsRock's picture

And I also forgot to mention,cave spiders can very commonly spawn in the void diemesion.

BlueTangsRock
BlueTangsRock's picture

AND...all mobs will have realistic mob models,unless solverlabs adds the option to switch between both of the mob models types,then it could also have a cartoony model to,but initially,they're supposed to have realistic mob models.

Xan
Xan's picture

Griffon as a flyable pet would be OP.Ninja

BlueTangsRock
BlueTangsRock's picture

I haven't made it to the point where I talk about hostile mobs I would want in WoC,at this point,only animals,updates of existing mobs,item/block entities,and mechanics.

bootsieboo1
bootsieboo1's picture

OMG YESS! That would be soooo cool! Or a dragon.. >:DThinking

bootsieboo1
bootsieboo1's picture

OMG YESS! That would be soooo cool! Or a dragon.. >:DThinking

bootsieboo1
bootsieboo1's picture

OMG YESS! That would be soooo cool! Or a dragon.. >:DThinking

BlueTangsRock
BlueTangsRock's picture

????

BlueTangsRock
BlueTangsRock's picture

Why is it repeated 3 times? /:0